Enemy waves: spawn a whole group with a loop
One enemy is easy. A whole wave of them, evenly spaced? That's a job for a loop — it builds the group and a list keeps them all together.
The big idea
An enemy wave is a list of enemies built by a loop, so you can make the whole group at once.
See it in code
A wave starts as an empty list. A loop runs three times, and each time it appends one enemy to the list:
wave = []
for count in range(3):
wave.append("enemy")
print("Wave has", len(wave), "enemies")Wave has 3 enemies
The loop did the adding, and the list holds the group. Change the 3 and you change how many you get.
Now real enemies. The loop makes three Enemy sprites, each a little further right, and keeps them in the wave list. Then a second loop draws them all:
from game import Stage, Enemy
screen = Stage.create()
Stage.clear(screen)
wave = []
for col in range(3):
wave.append(Enemy(120 + col * 120, 90))
for enemy in wave:
enemy.draw(screen)
Two loops, two jobs: one builds the wave, one draws it. No enemy was placed by hand.
Now a bigger wave, with a spacing rule. The loop runs six times, placing each Enemy at 55 + col * 74 so they line up evenly — and a second loop draws them all:
from game import Stage, Enemy
screen = Stage.create()
Stage.clear(screen)
wave = []
for col in range(6):
wave.append(Enemy(55 + col * 74, 90))
print("Wave has", len(wave), "enemies")
for enemy in wave:
enemy.draw(screen)Wave has 6 enemies

Six enemies, no copy-paste. The loop placed each one, and the wave list holds them all — so later you can move or check the whole group with one more loop.
Loops-plus-lists build any group: a row of coins, a deck of cards, a crowd of characters, a field of stars. Make them with a loop, keep them in a list, and handle them all together.
Try it yourself
Change range(6) to range(9) and shrink the spacing (* 74 to * 50) so nine fit. Then add a second row by wrapping it all in another loop that changes the y.
The common mistake
Making the wave but forgetting the second loop to draw it. Building the list fills wave with enemies, but you still have to loop over it and draw each one, or nothing shows up.
What it unlocks
Waves combine for loops, lists, and list methods to command sprites as a group.